Sunday, 16 October 2011

HELLS HIGH WALL 2D animation

HELLS HIGH WALL from marc stewart on Vimeo.

I thought I'd try to bring one of my images to life using a few 2D techniques. Some used here were camera projection, scale distancing, multiple (100's) masking techniques and over the top whey-hey blooms and flares..! :D

Monday, 29 August 2011

"HELLS HIGH WALL" Concept/Matte Painting

This is a picture I've had inside my head for years now. I've been hugely inspired by Hieronymus Bosch and Wayne Barlowe, two fantastic artists, for as long as I can remember.

I wanted to create an instantly recognisable vision of the "classical" HELL, and as a result of this I've used multiple photographic sources from my travels for various elements  to keep it grounded in reality (Well, as believable as a place like Hell could be!).

It was originally intended to be a quick concept piece, but it evolved into a sort of hybrid matte painting somewhere along the way and ran off with itself. It is about 50% image manipulation and 50% hand drawn with a mouse (Not recommended!).

Please click on the image below for the FULL RESOLUTION- it's 2000*3600.

Monday, 28 February 2011

Another Concept piece

Hey up,
I've added another concept picture to my main site, but here's a cheeky shot of the basic perspective for the scene.
It's a really simple composition, but I thought it best to do a quick model in 3D to set up the angle and perspective, and chose to place the camera at a realistic height of about 1:75 meters, so it looks like eye level. I also added a grid on the ground plane to help me with the distancing and scales.
It was a compromise of getting enough of the ground in the shot to show some details like the stop sign with rubbish and the dead maize field etc, and placing the farm at a nice distance to show some of it's details too. If the camera is too low, then it's a lot more difficult to describe ground details but the farm looked a bit more dramatic, so I tried to find a middle ground and balance the two.
Anyway, what are you waiting for..? Make haste to my main site..! Begone..!!! BEGONE..!!!

Friday, 18 February 2011

New concept art piece

Hi all,
It's been months of solid work for me, but in some spare time I've managed to wangle up some new concept art.
It's very much inspired by the game Stalker and the great film The Road.
Over the coming weeks/months I'm gonna try to squeeze in some more concept stuff as it's a more "instant results" kind of medium that I enjoy very much.
I've also added it to the portfolio page of the meshcarver site...
Byeee..!   :D