Friday, 26 March 2010

Building WIP

Just a very quick update on the first of the buildings to be more or less fleshed out. I'm keeping the geometry to sensible poly counts, as if this were for a BF or Crysis standard game, relying on texture work and multiple low poly props to enhance the detail. The added bonus of a set collection of props is that it can help achieve consistency and a feeling of continuity through out a level as similar looking objects can tie it all in visually. Also, as well as making the buildings and roads modular, I'm also creating the individual building parts modular, so as to make for easier chopping and changing between rooms, balconies, pillars etc... This takes a bit more time but is worth it for the level of control it gives over the look of the level.

Tuesday, 23 March 2010

Middle East street scene

Hi again,
JUST started my next folio piece, a generic street scene from a war zone in the Middle East somewhere. I'm leaving the location pretty open as I want to throw in a few elements from various locations that I think will add to the general feel. Anyway, this is as basic as it gets; blocking out the overall layout. I'm doing this as modular as possible for maximum flexibility, creating blocks of buildings and free standing ones to mix and match. This is a VERY basic scene guide for now; it will probably transform into something completely different as the scene goes on. I've just seen the Hurt Locker as well which helped kick start this scene, a great film by the way. I know there are lots of Middle East set pieces out there already, but this is my first attempt and something I've always wanted to work on. Doing it for my folio has the added Brucie Bonus of not answering to programmers requests to chop and change as they see fit..! Ahhh, bliss...  ;) I'll also throw a few more props at it than I should but will keep the individual counts in-game...