Saturday, 2 November 2013


Hi all, 
sorry it's been awhile, but this one is quite large and extensive. Add to that the way I'm building all these structures is sort of modular in so far as it'll allow my to easily chop and change for those ever important variations so it all adds up to the process length.
I've really tried to keep this as generic as possible looking, as I'm going to be using it (And various layouts of it) a lot across NOVA ZONA- some will have one floor, other will be really low with a slightly raised roof section etc to add variety.

Again, I'm trying to get across a really strong form with these building- the silhouette is mostly key to do that and with this one I wanted it to almost read as a "church" or place of worship with its outline (Like NOVA ZONA's God was "Industry" or something equally as cheesey lol...) , hence the really tall peak to it which is staggered up by three floors. 
Entrance is gained through a small wooden door at the front, or through two large double doors at the back for vehicle access when it was functioning.
The first two floors are accessible by creaky wooden stairs, and the third floor is only reached by a rusty ladder up to a precarious wooden platform where you can snipe and scope to your hearts content.

The round green units inside are meant to be in the same aesthetic as the Stalker games, so I've tried to keep them functional looking but slightly otherworldly at the same time- like something you wouldn't really see in the real world. 
So you're not entirely sure what they were... 

The whole building is meant to be a sort of "Fermenting House" for some sort of grain or crop (Or is it..?), and that is the translation on the front.

That's the main difficulty with doing this island- I want to try to cover all the bases like Laboratories/Factories/Admin/Houses?Stalker made Structures etc, but in doing so will have to create "average" approximations of each class- I can't get too specific otherwise the pattern will be too recognisable each time you see the same building. 
I think this is a problem for Island dev in general, just part of the challenge..! You have to be really selective about what you choose to put in.

Things like populating the buildings with smaller objects will come later and will hopefully break up the repetition... fingers crossed..!

Here's two interior shots too:

Anyway guys, thanks for reading this and also thanks for the PMs I get too- it's really kind and helps keep me going with this..!

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