Thursday, 28 March 2013

Hey up sailors..!
Another update here, a sort of generic Administration Block that can be placed near to larger facilities like Research or Science Blocks etc as outlying offices to add variation and options to the layouts of areas. 
It's quite a challenge to create buildings like this, as they all have to be in the same world whilst offering diversity and visual changes and at the same time not be too unique looking as they will be repeated across the island, although at vast distances.
So, 50 percent of the time you see this, you'll see it with the bricks missing in the same place etc- just one of the limits of game design to an extent if you want the performance not to suffer..! 
I think it's a good trade off to take out some of the bricks and windows and dirty it up, and then have a massively damaged state one, so it's more or less completely exposed to the elements as the entire roof is missing or something with the textures changed to reflect its state. 

That's the plan anyway, each building should have it's damaged variation to an extreme in the final build if all goes to plan- again for variation and to fit the STALKER look...
I've also included an interior shots sheet, so you can get an idea of what these places look like inside. Bear in mind all these structures are the base units, there will be little details added to the interiors/exteriors to spice things up and enhance the decay- piles of rubbish, burnt out fires on the floor, bones and mattresses etc.

Lastly, here's a little tease of House_01 in the ARMA3 engine with the PAUSE engaged..! :)

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